Finals & Study Week Rentals
Stress-relief events during exam and study week. Short, drop-in, no commitment.
Finals week events have one rule: nobody can be asked to commit time. A student walking to the library will stop for ninety seconds. They will not sign up, queue for twenty minutes or join a team.
That makes this the one campus event where small, fast, drop-in attractions beat big anchors — and where placement on a walking path matters more than the equipment itself.
Built for ninety-second attention
- Axe throw simulator. Two throws and you're done. Perfect finals-week format.
- Basketball and interactive games. Sixty-second rounds, instant score, walk away.
- Velcro wall. One run each. Spectacle for the people who don't want to participate.
- Spin art and pucker powder. Genuinely calming, takes two minutes, and they leave holding something.
- Stuff-a-bear with custom t-shirts. Branded to the school. This performs far better at finals week than anyone expects — stressed 19-year-olds want a stuffed animal more than they'll admit.
Skip the big anchor
The 26-foot rock wall is our best attraction and the wrong call for finals week. It needs shoes off, a harness, staff time and a queue — every one of which is friction a student walking to an exam won't accept. Save it for spring fling.
Placement is the whole strategy
- On the path, not in a venue. Outside the library, the student union entrance, the main quad walkway. If students have to make a decision to attend, most won't.
- Short windows, repeated. Two hours a day across three days beats one long day.
- Late night works. The 9pm-to-midnight library crowd is the most receptive audience on campus during finals.
The practical stuff
- Power: dedicated 20 amp circuit per blower within 100 feet. Near a building you may have one; on a walkway you won't — generators from us, one per inflatable.
- Footprint: these are small setups. Tell us the walkway width and we'll pick units that don't block egress.
- Insurance: certificate naming the university, 4.5% of the order.
- Staffing: attendants keep rounds short and the line moving. Important when the whole model depends on speed.
- Lead time: December and early May finals weeks are quieter for us than festival season — 2 to 3 weeks is usually enough.
Common questions
What works best for a finals week stress-relief event?
Small, fast, drop-in attractions placed on a walking path. Axe throw, interactive games, spin art and stuff-a-bear.
Can you set up outside the library?
Yes, if there's a route in and enough width to not block egress. Tell us the space and we'll size to it.
How long should the event run?
Short repeated windows beat one long day. Two hours a day across several days, ideally including a late-night block.
How far ahead do we book?
Two to three weeks is usually fine for December and May finals weeks.
Plan a finals week event
Tell us the walkway, the hours and the days. We'll keep it fast and drop-in.
Call 504-467-9424 All college events